Wednesday, April 25, 2012
Friday, March 30, 2012
Wednesday, February 15, 2012
Displace D
Download link:
Right click, save as, ask me for install help...:)
Wednesday, February 8, 2012
Wednesday, February 1, 2012
Friday, January 20, 2012
Character Design tips
20 character design tips @ computerArtsUK
Thundercake's character design tips <---highly recommended! http://characterdesign.blogspot.com/
How to draw in Illustrator (great for creating character layout sheets)
Last but not least....John K, creator of Ren and Stimpy, shares character design ideas in his blogs below. The bottom link is a collection of principles developed by Disney Animators to give extra appeal to characters.
http://johnkstuff.blogspot.com/
http://johnkcurriculum.blogspot.com/2009/12/disney-principles.html
Thundercake's character design tips <---highly recommended! http://characterdesign.blogspot.com/
How to draw in Illustrator (great for creating character layout sheets)
Last but not least....John K, creator of Ren and Stimpy, shares character design ideas in his blogs below. The bottom link is a collection of principles developed by Disney Animators to give extra appeal to characters.
http://johnkstuff.blogspot.com/
http://johnkcurriculum.blogspot.com/2009/12/disney-principles.html
Creating a shot list
Your next deliverable is your shot list which is due next class. A shot list is a written breakdown of how your story will be told shot by shot. It includes the shot number, shot type and action desciption, with an additional space for notes on the side. Extra information, such as the importance of each shot (priority) and difficulty can also be noted.
Remember - your audience has never seen your film before - so your main responsibility is to make sure you are deliverying story information in the clearest way possible; secondary to that is finding the most interesting and entertaining way to do so.
Camera Shot Descriptions
Camera Angle Descriptions
How to create a shot list:
http://www.steves-digicams.com/knowledge-center/how-tos/becoming-a-professional-photographer/pre-production-how-to-create-a-shot-list.html
http://www.ehow.com/how_2112260_shot-list.html
Elements of cinematography
Remember - your audience has never seen your film before - so your main responsibility is to make sure you are deliverying story information in the clearest way possible; secondary to that is finding the most interesting and entertaining way to do so.
Camera Shot Descriptions
Camera Angle Descriptions
How to create a shot list:
http://www.steves-digicams.com/knowledge-center/how-tos/becoming-a-professional-photographer/pre-production-how-to-create-a-shot-list.html
http://www.ehow.com/how_2112260_shot-list.html
Elements of cinematography
Thursday, January 19, 2012
Friday, Jan 20
- Story generator
- Maya tools - extrude face, interactive split tool and mesh>smooth
- Maya workflow - head- model a simple head:
- model sheet tutorial - drawing in illustrator, scanning model sheet into maya and using as ref.
- edit mesh> extrude face
- edit mesh> interactive split
- edit mesh> insert edge loop
- mesh> smooth
- story idea workshop, pitches and feedback
Homework:
- Character and set concept art - doodle, sketch, paint, collage, etc what your character and sets look like
- Character model sheets - draw the front and side views of your character to scale
- Script (shot list) - a shot by shot written description of your story as seen through the camera, from start to finish.
Wednesday, January 18, 2012
Your goal in this class...

Your goal in this class is to make an interesting short (1 - 2 minute) animated film using Autodesk Maya by the end of Spring 2012 semester.
Your animated film can be anything you'd like - narrative, documentary-style, comedy, drama, science fiction - anything...
but...
...it must be short and simple (1 - 2 minute...tops!), especially if this is your first time using the Maya software.
Check out the following short animations for inspiration. All of them are simple, look great, and most importantly - they tell a great story.
Alma
Many of these examples are too long of a production for this class. As a rule of thumb, your short should be 1-2 min long at most. No matter what you choose to animate, you should always strive to K.I.S.S - Keep it simple, stupid...:)
Alma
Key Lime Pie
Here two examples of student work from past intermediate 3d classes...
Feel free to add your own video links in the comments section....
Tuesday, January 17, 2012
Wednesday, Jan 18
- Introductions - 10 min
- Syllabus overview - 10 min
- Watch animations! - 15 min
- 3D animation pipeline overview, start to finish - 10 min
- Maya overview - 15 min
- 3D animation pipeline exercise - 30 min
- modeling
- shading + texturing
- rigging
- animation
- export (playblast)
- Watch animations! - 15 min
- Story workshop - 30 min
- Story idea pitch/feedback session - 15 min
Homework for Friday:
Refined story idea(s)
Visual research - 5 images related to the look you want for your film. Have fun and go stylized!
Monday, January 16, 2012
Story Development 101
The focus of this course is to tell a story through computer animation. Most interesting stories focus on characters solving problems.
Try a random story generator
If you have no ideas whatsoever that come to mind (we've all been there!) try a random story generator. The ideas you'll get from these range from brilliant to absurd, which are both desirable qualities in animation, so they're definitely worth checking out!
Many successful stories can be broken down into three acts.
- Act 1 - introduce character(s), setting and situation. The story does not have to start at the beginning of the situation; many times it is better to begin in the middle, to thrust the audience into the midst of the situation (hooking then) while it is happening is usually better than spending Act 1 over-describing it (boring). Act 1 is also a great place to introduce the goal or desire of the character, which will keep your audience watching your film.
- Act 2 - disturb the equilibrium and introduce the problem/conflict. This is where things get interesting - you take what you established in Act 1 and disturb it by adding a problem and/or conflict, ideally one that prevents your character from getting what they want. After introducing the problem, make it worse - keep the audience hooked by upping the ante and building the tension. The rest of Act 2 is time to show your character reacting to the conflict, planning a solution to it, and going forward with it.
- Act 3 - resolution. Does the character succeed or fail? Why?
Other ideas:
Retell a myth or classic tale
Document something historic
Tell a story that is personal and meaningful
Make a really fun, weird, silly cartoon!
CLASS PRODUCTION SCHEDULE/PIPELINE
CLASS PRODUCTION SCHEDULE
Above is a link to the CLASS PRODUCTION SCHEDULE, which contains a calendar breakdown of the various tasks required to complete a CG film, as well as suggested dates of completion.
STAYING ON SCHEDULE IS IMPERATIVE TO SUCCEED IN THIS CLASS AND IN THIS MEDIUM. DO WHATEVER IT TAKES TO STAY ON SCHEDULE, AND IF POSSIBLE, GET AHEAD OF SCHEDULE!
Task/Category breakdown
PRE-PRO:
Everything related to pre-production: story concept, visual research, character and set designs, model sheets, shot list, storyboards, and the 2D animatic. Good pre-production = zero confusion/time-wasting in 3d production.
SOUND:
Sounds and music you will use in your piece. Sound is important, so as soon as you have your story idea, start searching for sound FX and music that will help tell your story.
MODEL:
3d models of characters, sets and props.
TEXTURE:
Shaders, images and other techniques used to color and texture the surfaces of your models.
RIGGING:
Creating skeletons, deformers and controllers that will be used to animate your characters, props and sets.
LAYOUT:
The 3d re-creation of your animatic with rough (blocked) animation, lighting and camera motion.
ANIMATION:
The process of bringing your story to life by animating character, prop and camera movement.
FX:
Water, cloth, fire, etc - natural, random fx that you will animate to add visual fx to your story
LIGHTING:
Lighting your piece to add mood, depth and help further visually tell your story.
RENDERING:
The process by which the computer outputs high-quality images of your scene. Depending on the complexity of your scene, rendering may take a long time, so plan ahead to schedule this time in.
EDIT:
The current state/contents of your film.
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