Model around the origin.
Your character should be fun to model.
Try to keep the detail level just high enough to effectively define the shapes you need and the deformations you want - you can always smooth your model later for extra detail.
Keep faces 4-sided (quads) whenever possible.
Arrange edge loops to complement the flow and intended deformations of the structure.
Add extra edge loops at joint areas (elbow, knees)
Keep your geometry clean and simple.
If you get to a point where you are frustrated with your model, try starting over. You will be surprised how much quicker you are able to produce it, and your model will be cleaner as well.
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