Thursday, January 27, 2011
Shot list due today
Please upload your shot list to chesnut share, in the folder _MayaDT216>Shot_List
Incredibles and Monsters, Inc Progression Reel
Incredibles
Monsters, Inc.
These videos show the crucial importance of storyboards. Note how close the final shots are to the corresponding storyboards.
The Incredibles video effectively shows you elements from the three items you are submitting for grading - the 2d Animatic (top left), the 3d Animatic (bottom left) and the final product (screen right).
Clear and effective storyboards = Clear and effective final product.
Monsters, Inc.
These videos show the crucial importance of storyboards. Note how close the final shots are to the corresponding storyboards.
The Incredibles video effectively shows you elements from the three items you are submitting for grading - the 2d Animatic (top left), the 3d Animatic (bottom left) and the final product (screen right).
Clear and effective storyboards = Clear and effective final product.
Maya hotkeys, part 1
alt/option + ....
LMB = orbit camera
MMB = track camera
RMB = zoom camera
Q = pick
W = move
E = rotate
R = scale
spacebar (tap) = toggle fullscreen/four view
spacebar (hold) = show hotbox menu
Z = undo
Shift + Z = redo
Ctrl + D = duplicate
G = repeat last command
Y = reuse last tool
X (hold) = snap to grid
V (hold) = snap to point
A = frame all
F = frame selection
LMB = orbit camera
MMB = track camera
RMB = zoom camera
Q = pick
W = move
E = rotate
R = scale
spacebar (tap) = toggle fullscreen/four view
spacebar (hold) = show hotbox menu
Z = undo
Shift + Z = redo
Ctrl + D = duplicate
G = repeat last command
Y = reuse last tool
X (hold) = snap to grid
V (hold) = snap to point
A = frame all
F = frame selection
Tuesday, January 25, 2011
Character modeling principles
Model around the origin.
Your character should be fun to model.
Try to keep the detail level just high enough to effectively define the shapes you need and the deformations you want - you can always smooth your model later for extra detail.
Keep faces 4-sided (quads) whenever possible.
Arrange edge loops to complement the flow and intended deformations of the structure.
Add extra edge loops at joint areas (elbow, knees)
Keep your geometry clean and simple.
If you get to a point where you are frustrated with your model, try starting over. You will be surprised how much quicker you are able to produce it, and your model will be cleaner as well.
Your character should be fun to model.
Try to keep the detail level just high enough to effectively define the shapes you need and the deformations you want - you can always smooth your model later for extra detail.
Keep faces 4-sided (quads) whenever possible.
Arrange edge loops to complement the flow and intended deformations of the structure.
Add extra edge loops at joint areas (elbow, knees)
Keep your geometry clean and simple.
If you get to a point where you are frustrated with your model, try starting over. You will be surprised how much quicker you are able to produce it, and your model will be cleaner as well.
Thursday, January 20, 2011
DUE Tuesday, Jan 25 - Character/Set Designs + Orthos
Your Character/Set Doodles and Orthos are due next Tuesday.
Character/Set Doodles
Super rough sketches that allow you to explore character and set designs in a fun, messy way. Don't worry about perfection, just have fun. If you think you "suck" at drawing, that's great, because this assignment requires no drawing, only doodling!
Fill up 2-3 pages of a sketchbook with doodles, scan them, and bring them and the files to class on Tuesday.
Orthos
Now that you've doodled, take the best character doodle and turn it into an orthographic model sheet (Ortho). An ortho model sheet is a front and side view of your character, drawn to scale.
This may sound difficult, but it's really not that bad, and you can even do it in Illustrator to make it easier.
Orthos should have the characters drawn from the front and side
The character's arms should be up and out to the side (see images below)
The character's legs should be slightly spread apart (shoulder width or greater)
Create one model sheet for each main characer or object in your animation.
Spending time on the ortho model sheet will greatly reduce the time you spend modeling.
Scanned/exported Ortho model sheets are due next class.
Model Sheet examples:
Starfish
Tabby (missing true front and side views, but great design)
Mia <-- feet should be wider apart for modeling
Rael
Character/Set Doodles
Super rough sketches that allow you to explore character and set designs in a fun, messy way. Don't worry about perfection, just have fun. If you think you "suck" at drawing, that's great, because this assignment requires no drawing, only doodling!
Fill up 2-3 pages of a sketchbook with doodles, scan them, and bring them and the files to class on Tuesday.
Orthos
Now that you've doodled, take the best character doodle and turn it into an orthographic model sheet (Ortho). An ortho model sheet is a front and side view of your character, drawn to scale.
This may sound difficult, but it's really not that bad, and you can even do it in Illustrator to make it easier.
Orthos should have the characters drawn from the front and side
The character's arms should be up and out to the side (see images below)
The character's legs should be slightly spread apart (shoulder width or greater)
Create one model sheet for each main characer or object in your animation.
Spending time on the ortho model sheet will greatly reduce the time you spend modeling.
Scanned/exported Ortho model sheets are due next class.
Model Sheet examples:
Starfish
Tabby (missing true front and side views, but great design)
Mia <-- feet should be wider apart for modeling
Rael
Monday, January 17, 2011
DT-216 pipeline
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